![]() (Because the Mage's pathetic supply of Might Runes tends to mostly be siphoned into several Magic Skills, such as Chaos Magic, whereas the Warrior has so much Might Runes they end up buying stuff in the Might tree just to spend the Might Runes at all) Armored Princess introducing Heroism -and, as you'll shortly see, related Skills- is a notable step in helping ensure the Warrior will legitimately tend to have better armies than the Paladin and especially the Mage. The Legend offloaded so much of what made the Warrior the Warrior -and, to a lesser extent, what made the Mage the Mage- onto loot that it somewhat drowned out the Warrior being the king of army usage. I'm not so convinced the amount of Attack is all that significant in real play, but on a design level I appreciate Heroism's existence. ![]() ![]() Huzzah! Now you can actually gain Attack with Skill Runes! Same basic description as back in The Legend, including that, , and are used to label the Rune costs for purchasing a given Skill rank.
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